This somewhat irritated-looking, one-humped camel has been outfitted with a bridle and saddle.
Camel CR 1
XP 400
N Large animal
Init +3; Senses low-light vision, scent; Perception +5
Defense
AC 13, touch 12, flat-footed 10 (+3 Dex, +1 natural, –1 size)
hp 13 (2d8+4)
Fort +5, Ref +6, Will +0
Offense
Speed 50 ft.
Melee bite +4 (1d4+6)
Special Attack spit (+3 ranged touch)
Statistics
Str 18, Dex 16, Con 14, Int 2, Wis 11, Cha 4
Base Atk +1; CMB +6; CMD 18 (22 vs. trip)
Feats Endurance
Skills Perception +5
Ecology
Environment warm deserts
Organization solitary
Treasure none
Special Abilities
Spit (Ex) Once per hour, a camel can regurgitate the contents of its stomach, spitting the foul material at a single target within 10 feet. The target must make a DC 13 Fortitude save or be sickened for 1d4 rounds. The save DC is Constitution-based.
Camels are large, desert-dwelling herd animals noted for their stamina and ill tempers. A typical camel stands about 6 feet at the shoulder and 7 feet at the hump.
A formidable pair of heavy horns curls from the forehead of this sturdy, brown-and-white-furred ram.
RAM CR 1
XP 400
N Medium animal
Init +2; Senses low-light vision, scent; Perception +6
Defense
AC 13, touch 12, flat-footed 11 (+2 Dex, +1 natural)
hp 11 (2d8+2)
Fort +4, Ref +5, Will +2
Offense
Speed 40 ft.
Melee gore +3 (1d4+3)
Special Attacks powerful charge (gore, 1d8+3)
Statistics
Str 14, Dex 15, Con 13, Int 2, Wis 14, Cha 7
Base Atk +1; CMB +3; CMD 15 (19 vs. trip)
Feats Improved Bull RushB, Skill Focus (Acrobatics)
Skills Acrobatics +13 (+17 jump), Perception +6; Racial Modifiers +4 Acrobatics
Ecology
Environment temperate mountains
Organization solitary, pair, or herd (3–30)
Treasure none
Rams are mountain-dwelling herd animals noted for their prominent horns.
A typical ram stands about 3 feet tall, is 5 feet long, and weighs up to 300 pounds. You can create stats for smaller, similar animals (such as goats) by applying the young creature template to a ram.
Starting Statistics: Size Small; Speed 40 ft.; AC +1 natural; Attack gore (1d3); Ability Scores Str 10, Dex 17, Con 11, Int 2, Wis 14, Cha 7; Special Qualities low-light vision, scent.
4th-Level Advancement: Size Medium; Attack gore (1d4); Ability Scores Str +4, Dex –2, Con +2; Special Attacks powerful charge (1d8); Bonus Feat Improved Bull Rush.