Scorpion, Black

This towering scorpion's carapace is as black as coal, and its claws are each as long as a man's body.

Black Scorpion CR 15

XP 51,200

N Colossal vermin

Init +0; Senses darkvision 60 ft., tremorsense 60 ft.; Perception +4

Defense

AC 30, touch 2, flat-footed 30 (+28 natural, –8 size)

hp 228 (24d8+120)

Fort +19, Ref +8, Will +8

Immune mind-affecting effects

Offense

Speed 60 ft.

Melee 2 claws +23 (2d8+13 plus grab), sting +23 (2d6+13 plus poison)

Space 30 ft.; Reach 30 ft.

Special Attacks constrict (2d8+19), rapid stinging

Statistics

Str 36, Dex 10, Con 20, Int —, Wis 10, Cha 2

Base Atk +18; CMB +39; CMD 49 (61 vs. trip)

Skills Climb +17, Perception +4, Stealth –12; Racial Modifiers +4 Climb, +4 Perception, +4 Stealth

Ecology

Environment warm deserts

Organization solitary

Treasure none

Special Abilities

Poison (Ex) Sting—injury; save Fort DC 29; frequency 1/round for 6 rounds; effect 1d4 Str, 1d4 Dex, and 1d4 Con; cure 3 saves.

Rapid Stinging (Ex) A black scorpion's stinger strikes with astounding speed; it can make one additional attack in a round with its sting as a swift action.

The immense black scorpion is one of the largest desert predators. Capable of stinging with blinding speed, this creature is constantly on the hunt.

Scorpion, Cave

This man-sized, bulky scorpion has thick, unyielding armor that makes it almost seem to be made of stone.

Cave Scorpion CR 1

XP 400

N Medium vermin

Init +0; Senses darkvision 60 ft., tremorsense 60 ft.; Perception +4

Defense

AC 12, touch 10, flat-footed 12 (+2 natural)

hp 16 (3d8+3)

Fort +4, Ref +1, Will +1

Immune mind-affecting effects

Offense

Speed 60 ft., climb 40 ft.

Melee 2 claws +2 (1d4), sting +2 (1d4 plus poison)

Special Attacks rend (2 claws, 2d4)

Statistics

Str 11, Dex 10, Con 13, Int —, Wis 10, Cha 2

Base Atk +2; CMB +2; CMD 12 (24 vs. trip)

Skills Climb +8, Perception +4, Stealth +0 (+12 in caves); Racial Modifiers +4 Perception, +12 Stealth in caves

Ecology

Environment any underground

Organization solitary, pair, or swarm (3–12)

Treasure none

Special Abilities

Poison (Ex) Sting—injury; save Fort DC 12; frequency 1/round for 4 rounds; effect 1d2 Str; cure 1 save.

The squat cave scorpion is quite well suited for life in caves. With its bulky armor, a cave scorpion at rest looks like a pile of stones. The cave scorpion's favorite food is dwarven meat, and when a cave scorpion finds a working dwarven mine, it can quickly become a major inconvenience. Dwarven societies often post hefty bounties on cave scorpion stingers.