This tan-colored creature looks like a ten-legged spider. Oversized jaws grind together slowly beneath beady eyes.
Giant Solifugid CR 1
XP 400
N Small vermin
Init +2; Senses darkvision 60 ft.; Perception +4
Defense
AC 14, touch 13, flat-footed 12 (+2 Dex, +1 natural, +1 size)
hp 13 (2d8+4)
Fort +5, Ref +2, Will +0
Immune mind-affecting effects
Offense
Speed 50 ft., climb 30 ft.
Melee bite +3 (1d6+1), 2 claws +3 (1d3+1)
Special Attacks rend (2 claws, 1d3+1)
Statistics
Str 12, Dex 15, Con 15, Int —, Wis 11, Cha 2
Base Atk +1; CMB +1; CMD 13 (25 vs. trip)
Skills Climb +9, Perception +4, Stealth +10; Racial Modifiers +4 Perception, +4 Stealth
Ecology
Environment warm deserts
Organization solitary, pair, or colony (3–6)
Treasure none
Solifugids are sometimes called “camel spiders,” “wind scorpions,” or “sun spiders,” despite the fact that they are neither spiders nor scorpions but rather their own unique species. They have large pedipalps near their heads, used to grab and hold prey while they feed with their twin sets of vertically aligned mandibles. When hunting in groups, they prefer to attack targets already grappled by other solifugids. The various species of enormous solifugids generally have eight legs, although the front two appendages are large enough that they can easily be mistaken for an additional pair of legs. Some species, like the albino cave solifugid, have fewer legs, but all solifugids are aggressive vermin.
The following table lists the most common variants beyond the two presented above. Many of these species have additional unique abilities, such as the razormouth's ability to cause hideous, bleeding wounds in those it attacks.
Species | CR | Size | HD |
---|---|---|---|
Dog-eating solifugid | 1/2 | Tiny | 1 |
Yellow terror solifugid | 8 | Large | 10 |
Razormouth solifugid | 11 | Huge | 13 |
Banshee solifugid | 15 | Gargantuan | 16 |
Duneshaker solifugid | 18 | Colossal | 20 |
This spider-like creature's front legs end in immense, grasping claws. Its mouth sports a pair of huge vertical mandibles.
Albino Cave Solifugid CR 4
XP 1,200
N Medium vermin
Init +1; Senses darkvision 60 ft.; Perception +4
Defense
AC 17, touch 11, flat-footed 16 (+1 Dex, +6 natural)
hp 45 (6d8+18)
Fort +8, Ref +3, Will +2
Immune mind-affecting effects
Offense
Speed 50 ft., climb 30 ft.
Melee bite +7 (1d8+3), 2 claws +7 (1d4+3)
Special Attacks pounce, rend (2 claws, 1d6+4)
Statistics
Str 16, Dex 13, Con 17, Int —, Wis 11, Cha 2
Base Atk +4; CMB +7; CMD 18 (26 vs. trip)
Skills Climb +11, Perception +4, Stealth +5; Racial Modifiers +4 Perception, +4 Stealth
Ecology
Environment any underground
Organization solitary, pair, or colony (3–6)
Treasure none
The six-legged albino cave solifugid is well known for its aggressive hunting patterns. It has a legspan of 5 feet, and weighs 100 pounds.