Stubby warts dot the skin of this horse-sized brown toad. Its throat bulges and ripples as though about to croak.
Giant Toad CR 2
XP 600
N Large animal
Init +1; Senses low-light vision, scent; Perception +8
Defense
AC 14, touch 10, flat-footed 13 (+1 Dex, +4 natural, –1 size)
hp 22 (3d8+9)
Fort +6, Ref +6, Will +0
Defensive Abilities poison skin
Offense
Speed 30 ft., swim 15 ft.
Melee bite +5 (1d6+6 plus grab)
Space 10 ft.; Reach 10 ft.
Special Attacks swallow whole (1d4 bludgeoning, AC 12, 2 hp)
Statistics
Str 19, Dex 13, Con 16, Int 1, Wis 8, Cha 6
Base Atk +2; CMB +7 (+11 grapple); CMD 18 (22 vs. trip)
Feats Lightning Reflexes, Skill Focus (Perception)
Skills Acrobatics +5 (+9 jump), Perception +8, Stealth +5, Swim +12; Racial Modifiers +4 Acrobatics (+8 jump), +4 Stealth
Ecology
Environment temperate forests, plains, or swamps
Organization solitary, pair, or knot (3–12)
Treasure none
Special Abilities
Poison Skin (Ex) A creature that strikes a giant toad with an unarmed strike or natural weapon exposes itself to the toad's poisonous skin.
Skin—contact; save Fort DC 14; frequency 1/round for 4 rounds; effect 1d2 Wisdom damage; cure 1 save.
Most giant toads live in dryer areas after maturing, returning to the water only to mate and give birth.
Giant toad companions are identical to giant frog companions (Pathfinder RPG Bestiary 135), save that they lack the frog's tongue and pull abilities. Instead, they gain the poison skin ability at 4th level.
This improbably large toad has pale blue flesh and a body covered with jagged, icy growths.
Glacier Toad CR 6
XP 2,400
N Large magical beast (cold)
Init +1; Senses low-light vision, scent; Perception +11
Aura bitter cold (20 ft.)
Defense
AC 19, touch 10, flat-footed 18 (+1 Dex, +9 natural, –1 size)
hp 73 (7d10+35)
Fort +10, Ref +8, Will +3
Immune cold
Weaknesses vulnerable to fire
Offense
Speed 30 ft.
Melee bite +13 (2d6+9 plus 1d6 cold and grab)
Space 10 ft.; Reach 10 ft.
Special Attacks swallow whole (1d4 bludgeoning and 1d6 cold, AC 14, 7 hp)
Statistics
Str 23, Dex 13, Con 20, Int 5, Wis 12, Cha 6
Base Atk +7; CMB +14 (+18 grapple); CMD 25 (29 vs. trip)
Feats Lightning Reflexes, Power Attack, Skill Focus (Perception), Weapon Focus (bite)
Skills Acrobatics +9 (+13 jumping), Perception +11, Stealth +6 (+14 in snow), Swim +14; Racial Modifiers +4 Acrobatics, (+8 jumping), +4 Stealth (+12 in snow)
Languages Aklo
Ecology
Environment cold hills or glaciers
Organization solitary, pair, or knot (3–12)
Treasure standard
Special Abilities
Bitter Cold (Su) All creatures within 20 feet of a glacier toad take 1d6 points of cold damage each round on the toad's turn.
Glacier toads are strange, magical cousins of the more common giant toads. None can say for certain whether they were bred, or evolved from exposure to elemental energies. Glacier toads have no practical use for most treasure, but have a fondness for shiny objects like gems and glowing items.