Whale, Great White

This immense whale has an enormous, box-shaped head over a massive, toothy maw. Its rough white hide is laced with scars.

Great White Whale CR 14

XP 38,400

N Colossal animal

Init –2; Senses blindsight 120 ft., low-light vision; Perception +13

Defense

AC 28, touch 0, flat-footed 28 (–2 Dex, +28 natural, –8 size)

hp 225 (18d8+144)

Fort +21, Ref +9, Will +8

Offense

Speed swim 40 ft.

Melee bite +25 (6d6+20/19–20), tail slap +20 (3d6+10)

Space 30 ft.; Reach 30 ft.

Special Attacks capsize, smashing breach

Statistics

Str 50, Dex 6,
Con 27, Int 2,
Wis 11, Cha 5

Base Atk +13; CMB +41; CMD 49 (can't be tripped)

Feats Critical Focus, Diehard, Endurance, Great Fortitude, Improved Bull Rush, Improved Critical (bite), Iron Will, Power Attack, Staggering Critical

Skills Perception +13, Swim +39

SQ hold breath

Ecology

Environment any oceans

Organization solitary, pair, or pod (3–16)

Treasure none

Special Abilities

Smashing Breach (Ex) As a full-round action, a great white whale can make a special charge attack against creatures on the surface of the water. At the end of its charge, the whale breaches, then slams down onto the target with incredible force. Any Huge or smaller creatures in the whale's space must make a DC 27 Reflex save or take 4d8+30 points of bludgeoning damage and be forced into the nearest square that is adjacent to the whale. This breach automatically attempts to capsize any boats caught wholly or partially in this area. The save DC is Constitution-based.

Legendary in size and temper, great white whales are far more aggressive than their smaller kin.

Whale

This immense whale moves slowly through the water with a grace that seems incongruous, given its immense size.

Whale CR 10

XP 9,600

N Gargantuan animal

Init +2; Senses blindsight 120 ft., low-light vision; Perception +23

Defense

AC 22, touch 4, flat-footed 22 (–2 Dex, +18 natural, –4 size)

hp 157 (15d8+90)

Fort +17, Ref +7, Will +7

Offense

Speed swim 40 ft.

Melee tail slap +21 (4d6+21) or

bite +21 (4d6+21)

Space 20 ft.; Reach 20 ft.

Special Attacks capsize

Statistics

Str 38, Dex 6, Con 23, Int 2, Wis 11, Cha 5

Base Atk +11; CMB +29; CMD 37 (can't be tripped)

Feats Diehard, Endurance, Great Fortitude, Improved Bull
Rush, Improved Initiative, Iron Will, Power Attack, Skill Focus (Perception)

Skills Perception +23, Swim +30; Racial Modifiers +4 Perception

SQ hold breath

Ecology

Environment any oceans

Organization solitary, pair, or pod (3–16)

Treasure none

Special Abilities

Capsize (Ex) A whale can attempt to capsize a boat or ship by ramming it as a charge attack and making a CMB check. The DC of this check is 25, or the result of the captain's Profession (sail0r) check, whichever is higher. For each size category the ship is larger than the whale's size, the whale takes a cumulative –10 penalty on this CMB check.

Whales are frequently hunted for their meat and the valuable oil in their blubber. Baleen whales have no teeth and attack with a tail slap; toothed whales like sperm whales instead attack with a bite. Whale companions are smaller species—rules for such companions are the same as those for orcas (see page 88 of the Pathfinder RPG Bestiary.)