Brand

School transmutation; Level inquisitor 0

Casting Time 1 standard action

Components V, S, DF

Range touch

Target creature touched

Duration 1 day/level

Saving Throw Fortitude negates; Spell Resistance yes

Brand etches an indelible rune or mark of no more than 6 characters onto a creature, inflicting 1 point of damage. The mark may be placed on any exposed portion of the creature, typically the head or forearm. A brand can be hidden by clothing or removed by scraping it away (causing 1d6 points of damage), though the brand returns if the damage is healed.

Brand, Greater

School transmutation; Level inquisitor 4

Casting Time 1 round

Components V, S, DF

Range touch

Target creature touched

Duration permanent

Saving Throw Fortitude negates; Spell Resistance yes

This spell functions like brand, except that it inflicts 1d6 points of damage when applied and cannot be removed, even temporarily. In addition, a greater brand blazes as bright as a torch when brought within 30 feet of a visible symbol of your faith. While the symbol is blazing, the recipient is sickened. Like the effects of bestow curse, a greater brand cannot be dispelled, but it can be removed by any means that removes a mark of justice.