Familiar

Presented here are the base animal statistics for all of the most commonly used familiars—of course, these statistics can also be used for normal animals as well. Small animals like these use Dexterity to modify Climb and Swim checks.

Bat CR 1/8

XP 50

N Diminutive animal

Init +2; Senses blindsense 20 ft., low-light vision; Perception +6

Defense

AC 16, touch 16, flat-footed 14 (+2 Dex, +4 size)

hp 2 (1d8–2)

Fort +0, Ref +4, Will +2

Offense

Speed 5 ft., fly 40 ft. (good)

Melee bite +6 (1d3–5)

Space 1 ft.; Reach 0 ft.

Statistics

Str 1, Dex 15, Con 6, Int 2, Wis 14, Cha 5

Base Atk +0; CMB –2; CMD 3

Feats Weapon Finesse

Skills Fly +16, Perception +6; Racial Modifier +4 Perception

Ecology

Environment temperate and hot forests and deserts

Organization colony (10–400)

Treasure none

Most bats are insectivores or fruit-eaters, but at least one species drinks blood.

Cat CR 1/4

XP 100

N Tiny animal

Init +2; Senses low-light vision, scent; Perception +5

Defense

AC 14, touch 14, flat-footed 12 (+2 Dex, +2 size)

hp 3 (1d8–1)

Fort +1, Ref +4, Will +1

Offense

Speed 30 ft.

Melee 2 claws +4 (1d2–4), bite +4 (1d3–4)

Space 2-1/2 ft.; Reach 0 ft.

Statistics

Str 3, Dex 15, Con 8, Int 2, Wis 12, Cha 7

Base Atk +0; CMB +0; CMD 6 (10 vs. trip)

Feats Weapon Finesse

Skills Climb +6, Perception +5, Stealth +14; Racial Modifiers +4 Climb, +4 Stealth

Ecology

Environment temperate and hot plains or urban

Organization solitary, pair, or pack (3–12)

Treasure none

Cats typically weigh 5–15 pounds when fully grown.

Hawk CR 1/3

XP 135

N Tiny animal

Init +3; Senses low-light vision; Perception +14

Defense

AC 15, touch 15, flat-footed 12 (+3 Dex, +2 size)

hp 4 (1d8)

Fort +2, Ref +5, Will +2

Offense

Speed 10 ft., fly 60 ft. (average)

Melee 2 talons +5 (1d4–2)

Space 2-1/2 ft.; Reach 0 ft.

Statistics

Str 6, Dex 17, Con 11, Int 2, Wis 14, Cha 7

Base Atk +0; CMB +1; CMD 9

Feats Weapon Finesse

Skills Fly +7, Perception +14; Racial Modifier +8 Perception

Ecology

Environment temperate forests

Organization solitary or pair

Treasure none

Falconers prize these majestic birds as trained hunting companions if raised from chicks and properly instructed.

Lizard CR 1/6

XP 65

N Tiny animal

Init +2; Senses low-light vision; Perception +1

Defense

AC 14, touch 14, flat-footed 12 (+2 Dex, +2 size)

hp 3 (1d8–1)

Fort +1, Ref +4, Will +1

Offense

Speed 20 ft., climb 20 ft.

Melee bite +4 (1d4–4)

Space 2-1/2 ft.; Reach 0 ft.

Statistics

Str 3, Dex 15, Con 8, Int 1, Wis 12, Cha 2

Base Atk +0; CMB +0; CMD 6 (10 vs. trip)

Feats Weapon Finesse

Skills Acrobatics +10, Climb +10, Stealth +14; Racial Modifiers +8 Acrobatics

Ecology

Environment any temperate or warm

Organization solitary, pair, or nest (3–8)

Treasure none

Lizards can be found in any temperate or tropical climate. When confronted with predators, a lizard flees and hides.

Monkey CR 1/4

XP 100

N Tiny animal

Init +2; Senses low-light vision; Perception +5

Defense

AC 14, touch 14, flat-footed 12 (+2 Dex, +2 size)

hp 4 (1d8)

Fort +2, Ref +4, Will +1

Offense

Speed 30 ft., climb 30 ft.

Melee bite +4 melee (1d3–4)

Space 2-1/2 ft.; Reach 0 ft.

Statistics

Str 3, Dex 15, Con 10, Int 2, Wis 12, Cha 5

Base Atk +0; CMB +0; CMD 6

Feats Weapon Finesse

Skills Acrobatics +10, Climb +10, Perception +5; Racial Modifiers +8 Acrobatics

Ecology

Environment warm forests

Organization solitary, pair, band (3–9), or troop (10–40)

Treasure none

Monkeys are highly social creatures. They spend the majority of their day searching for food.

Owl CR 1/3

XP 135

N Tiny animal

Init +3; Senses low-light vision; Perception +10

Defense

AC 15, touch 15, flat-footed 12 (+3 Dex, +2 size)

hp 4 (1d8)

Fort +2, Ref +5, Will +2

Offense

Speed 10 ft., fly 60 ft. (average)

Melee 2 talons +5 (1d4–2)

Space 2-1/2 ft.; Reach 0 ft.

Statistics

Str 6, Dex 17, Con 11, Int 2, Wis 15, Cha 6

Base Atk +0; CMB +1; CMD 9

Feats Weapon Finesse

Skills Fly +7, Perception +10, Stealth +15; Racial Modifiers +4 Perception, +4 Stealth

Ecology

Environment temperate forests

Organization solitary or pair

Treasure none

Owls are nocturnal, rodent-eating birds that make very little noise in flight.

Rat CR 1/4

XP 100

N Tiny animal

Init +2; Senses low-light vision, scent; Perception +1

Defense

AC 14, touch 14, flat-footed 12 (+2 Dex, +2 size)

hp 4 (1d8)

Fort +2, Ref +4, Will +1

Offense

Speed 15 ft., climb 15 ft., swim 15 ft.

Melee bite +4 (1d3–4)

Space 2-1/2 ft.; Reach 0 ft.

Statistics

Str 2, Dex 15, Con 11, Int 2, Wis 13, Cha 2

Base Atk +0; CMB +0; CMD 6 (10 vs. trip)

Feats Weapon Finesse

Skills Climb +10, Stealth +18, Swim +10; Racial Modifiers +4 Stealth

Ecology

Environment any temperate

Organization solitary, pair, nest (3–12), or plague (13–100)

Treasure none

Fecund and secretive, rats are omnivorous rodents that particularly thrive in urban areas.

Raven CR 1/6

XP 65

N Tiny animal

Init +2; Senses low-light vision; Perception +6

Defense

AC 14, touch 14, flat-footed 12 (+2 Dex, +2 size)

hp 3 (1d8–1)

Fort +1, Ref +4, Will +2

Offense

Speed 10 ft., fly 40 ft. (average)

Melee bite +4 (1d3–4)

Space 2-1/2 ft.; Reach 0 ft.

Statistics

Str 2, Dex 15, Con 8, Int 2, Wis 15, Cha 7

Base Atk +0; CMB +0; CMD 6

Feats Weapon Finesse

Skills Fly +6, Perception +3

Ecology

Environment any temperate

Organization solitary, pair, flock (3–12), or unkindness (13–100)

Treasure none

The raven is an omnivorous scavenger that eats carrion, insects, food waste, berries, and even small animals.

Toad CR 1/8

XP 50

N Diminutive animal

Init +1; Senses low-light vision, scent; Perception +5

Defense

AC 15, touch 15, flat-footed 14 (+1 Dex, +4 size)

hp 2 (1d8–2)

Fort +0, Ref +3, Will +2

Offense

Speed 5 ft.

Space 1 ft.; Reach 0 ft.

Statistics

Str 1, Dex 12, Con 6, Int 1, Wis 15, Cha 4

Base Atk +0; CMB –3; CMD 2 (6 vs. trip)

Feats Skill Focus (Perception)

Skills Perception +5, Stealth +21; Racial Modifiers +4 Stealth

Ecology

Environment temperate and warm forests

Organization solitary, pair, or knot (3–100)

Treasure none

Toads are harmless, rough-skinned amphibians.

Viper CR 1/2

XP 200

N Tiny animal

Init +3; Senses low-light vision, scent; Perception +9

Defense

AC 16, touch 15, flat-footed 13 (+3 Dex, +1 natural, +2 size)

hp 3 (1d8–1)

Fort +1, Ref +5, Will +1

Offense

Speed 20 ft., climb 20 ft., swim 20 ft.

Melee bite +5 (1d2–2 plus poison)

Space 2-1/2 ft.; Reach 0 ft.

Statistics

Str 4, Dex 17, Con 8, Int 1, Wis 13, Cha 2

Base Atk +0; CMB +1; CMD 8 (can't be tripped)

Feats Weapon Finesse

Skills Climb +11, Perception +9, Stealth +15, Swim +11; Racial Modifiers +4 Perception, +4 Stealth

Ecology

Environment any temperate and warm

Organization solitary

Treasure none

Special Abilities

Poison (Ex) Bite—injury; save Fort DC 9; frequency 1/round for 6 rounds; effect 1d2 Con; cure 1 save.

Vipers are not particularly aggressive snakes, but their poisonous bite can be deadly.

Weasel CR 1/2

XP 200

N Tiny animal

Init +2; Senses low-light vision, scent; Perception +1

Defense

AC 15, touch 14, flat-footed 13 (+2 Dex, +1 natural, +2 size)

hp 4 (1d8)

Fort +2, Ref +4, Will +1

Offense

Speed 20 ft., climb 20 ft.

Melee bite +4 (1d3–4 plus attach)

Space 2-1/2 ft.; Reach 0 ft.

Statistics

Str 3, Dex 15, Con 10, Int 2, Wis 12, Cha 5

Base Atk +0; CMB +0; CMD 6 (10 vs. trip)

Feats Weapon Finesse

Skills Acrobatics +10, Climb +10, Escape Artist +3, Stealth +14; Racial Modifiers +4 Stealth, +8 Acrobatics

Ecology

Environment temperate hills

Organization solitary

Treasure none

Special Abilities

Attach (Ex) When a weasel hits with a bite attack, it automatically grapples its foe, inflicting automatic bite damage each round.

Weasels are predators content with raiding chicken coops or attacking pets when they encounter civilization.