School abjuration; Level inquisitor 1, sorcerer/wizard 1, witch 1

Casting Time 1 standard action

Components S

Range close (25 ft. + 5 ft./2 levels)

Target one sheathed or slung weapon

Duration 1 minute/level

Saving Throw Will negates (object); Spell Resistance yes (object)

You lock a weapon in place on its owner's body, or within the weapon's sheath or holster. Anyone who then tries to draw the weapon must spend a standard action and succeed at a Strength check (DC equal to the saving throw DC) to do so, provoking attacks of opportunity whether the attempt succeeds or fails.