Body Words

Body words enhance the form of their targets, making them stronger, more agile, and more resilient.

Fortify (Body)

School abjuration; Level alchemist 1, cleric 1, inquisitor 1, paladin 1, ranger 1, sorcerer/wizard 1, summoner 1

Duration 1 round/level

Saving Throw Will negates (harmless); Spell Resistance yes (harmless)

Target Restriction personal, selected

The target of a wordspell with this effect word receives a +1 resistance bonus on saving throws. In addition, the target receives a number of temporary hit points equal to its Hit Dice.

Energy Resistance (Body)

School abjuration; Level alchemist 2, cleric 2, druid 2, inquisitor 2, paladin 2, ranger 1, sorcerer/wizard 2, summoner 2

Duration 10 minutes/level

Saving Throw Will negates (harmless); Spell Resistance yes (harmless)

Target Restriction personal, selected

The target of a wordspell with this effect word gains resistance 10 to one energy type (acid, cold, electricity, fire, or sonic). The target still suffers any other side effects that might accompany the energy damage.

Boost: The target gains resistance 20 to one energy type.

Enhance Form (Body)

School transmutation; Level alchemist 2, bard 2, cleric 2, druid 2, magus 2, paladin 2, ranger 2, sorcerer/wizard 2, summoner 2

Duration 1 round/level

Saving Throw Will negates (harmless); Spell Resistance yes (harmless)

Target Restriction personal, selected

The target of a wordspell with this effect receives a +4 enhancement bonus to either Strength, Dexterity, or Constitution (caster's choice). The target can end a wordspell with this effect word prematurely as a swift action, gaining a +8 enhancement bonus to the ability score until the end of the target's turn.

Perfect Form (Body)

School transmutation; Level alchemist 4, bard 4, cleric 4, druid 4, magus 4, sorcerer/wizard 4, summoner 4

Duration 1 round/level

Saving Throw Will negates (harmless); Spell Resistance yes (harmless)

Target Restriction personal, selected

The target of a wordspell with this effect word receives a +4 enhancement to Strength, Dexterity, and Constitution.

Energy Immunity (Body)

School abjuration; Level alchemist 6, cleric 6, druid 6, inquisitor 6, sorcerer/wizard 6, summoner 6

Duration 1 round/level

Saving Throw Will negates (harmless); Spell Resistance yes (harmless)

Target Restriction personal, selected

The target of a wordspell with this effect word gains immunity to one energy type (acid, cold, electricity, fire, or sonic). The target still suffers any other side effects that might accompany the energy damage.